Medic

Did this as an exercise in hard surface modeling.

Original concept from the talented: angers550

Female Anatomy Study

I did this to practice female anatomy and make an expressive piece at the same time.

Monster Face

This is an image inspired by a concept by the talented Ivan Kashubo

Used Zbrush for sculpting and texturing, 3ds Max for modeling the armor, mental ray for rendering and finally Nuke for compositing.

I hope you enjoy this image as much as I had fun making it!

Guild Wars 2 Art Test

A character I made as an art test for a character artist position at ArenaNet.

6500 Tris 1k Diffuse, Normals, Specular and 1 bit Alpha. Rendering is done in 3ds Max viewport with Xoliul shader.

UFC Fighter

This is a character I did for the 3D Character Forge challenge over at CGHub.

His name is Gray Maynard and he’s an amazing UFC fighter.

Modeled in Zbrush and 3ds Max and rendered in Mental Ray.

Mage

One of the characters I made for a student film. Very fun to make and a nice chance to practice clothing.

Demon

I wanted to make something that is a bit different from your standard bipedal minotaur-like demon design so I came up with this one.

about

Born in Bulgaria I came to the UK to take the gaming and VFX industries by storm. It was not long until I figured it won’t be that easy and I had to start somewhere so I’ve studied 3 years of 3D Digital Animation at the University of Hertfordshire at which time I’ve practiced all aspects of the 3D film creation but focused mostly on modeling and texturing.

My dream is to one day break free from the technicalities of the digital and become an artist who will inspire and teach others. I simply love creating characters and creatures and would like to one day become one of the best artists and work for a studio like Blizzard Entertainment or Blur Studios. An impossible sounding goal but we are allowed to have dreams right?

I’m currently happily working as a character artist at Rare.