Latest

Mage

One of the characters I made for a student film. Very fun to make and a nice chance to practice clothing.



Spider Demon

Hi guys. This is a demon creature I made for my student reel.

I wanted to make something that is a bit different from your standard bipedal minotaur-like design so I came up with this one.

Hope you like it .

Monster Face

This is an image inspired by a concept by the talented Kashubo Ivan : http://kashivan.blogspot.com/
Used Zbrush for sculpting and texturing, 3ds Max for modeling the armor, mental ray for rendering and finally Nuke for compositing.
I hope you enjoy this image as much as I had fun making it :)

Great White Shark

This is a shark I did for the 25th Hardcore Modeling Challenge at CG Talk. In the end I won the Challenge for best beauty render. Vote thread.

You can check out my WIP thread at CGtalk for more info on the process I used.

Demo Reel 2010

Demo Reel 2010, Stoyan Dimitrov from Stoyan Dimitrov on Vimeo.

This is some of my work from last year. Click on the above links for better quality video.

Bone Killer

This is a character based on a concept by Svetlin Velinov. He is not an exact copy but more like an interpretation.  He took me about 3 days to model and render in ZBrush.

You can find the original concept at:

http://www.velinov.com/illustration.html#


Stalker

This is a model I tried to replicate from Schell Sculpture Studio.

I’ve started this model from some zspheres and then when I was satisfied with the basic shape the model was resurfaced. After that I started defining the muscle and skin detail along with the textures. This is the first time I’ve tried to sculpt skin detail by hand and I find that it is much more effective than alphas. Hope you enjoy it.

Allosaurus Dinosaur Head

This is a dinosaur head modelled for an university assignment. He was modelled entirely in ZBrush from a very basic shape, resurfaced and then exported to Maya for some rendering. I’ve rendered him out in several passes so I would have more control when compositing in Digital Fusion afterwords.

Here is the final image, wires, sculpt and the compositing network:

Cornered



This is a new image that  we had to create for an assignment at uni. The brief was to create corner of a scene and use as little polygons as possible. It was modelled in Maya and rendered in Maya with Mental Ray. There was some post work done in Photoshop.

Speed Sculpts

Here I keep some speed sculpts and studies I did for challenges or just for fun.